Deviation Actions
Description
MARE
- You cant sleep right at night, and find yourself in need of a midnight snack… every night, and its never tasted better.-
____________________________________________________________________________________________
Introduction: To dream or not to dream, or to feast on the dreams of others: that is the question. Something about you has attracted the attentions of the Mare Premier.
DESCRIPTION
Eye color: All mares have a nearly black green or blue eyes in human form
- At night their eye whites turn black, their iris a pale frosty hue (of your choice).
- Inky black veins appear near the surface of their skin on their face, as well as arms, and or legs. Veins become more pronounced when feeding.
- Their hair turns black and defies gravity slightly
- Their ears turn into horse ears atop their heads.
Extra: Mare prefer to wear dark colors at night, Linens and loose fabrics preferred. This is to help cloak them into the shadows.
Call for Alpha: A scream of silent terror will be emitted in times of great duress that can only be heard by the mare premier.
Bonuses:
- Racial Skill: Terror’s Blessing- how a mare feeds
- Racial Skill: Dreamers Eidolon - defensive Invisibility
- Racial Penalties: Waking Nightmare - when a Mare doesn’t feed
- Racial Penalties: Heavy- Mares don’t float
RACIAL BONUS SKILLS Each Monster Race has bonus skills specific to it.
*Racial Bonus Skills will become more powerful with each Level (Hungry Ones, Youngling, Fledgling, Premier)*
Terror’s Blessing - Level I:
- Description: Once per day you may feed from the nightmares of a fellow student to regain 2 HP
- Duration of Use: This act takes 5 uninterrupted minutes from an existing nightmare, and 10 if a nightmare must be conjured.
Dreamers Eidolon - Level I:
- Description: Once per day you can reduce your Charisma to -4. You can scream and shout but nobody seems to know you are there.
- Duration of Use: 10 minutes once per day
RACIAL PENALTIES (Mandatory) Each Monster Race has penalties specific to it.
*Racial Penalties will become less powerful with each Level (Hungry Ones, Youngling, Fledgling, Premier)*
Waking Nightmare - Level I:
- Description: Nightmares plague you even when you are awake, what’s more your body needs those horrifying nutrients… Lose 2 HP every day you dont feed and suffer subtle nightmare visions.
- Cure: Total Hit Points can be restored with Terror’s blessing -or- with the help of your Alpha
Heavy - Level I
- Description: Mares do NOT float in water, they sink like a stone. Any movement in or around bodies of water is reduced to ½ and mares may panic
- Cure: Any buoyant device, moving so that the water is out of line of sight, or fluffy warm towels