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Mare Species Info

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Description

:iconrpg-crowhaven::iconrpg-crowhaven::iconrpg-crowhaven:


MARE

 - You cant sleep right at night, and find yourself in need of a midnight snack… every night, and its never tasted better.-

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Introduction:        To dream or not to dream, or to feast on the dreams of others: that is the question. Something about you has attracted the attentions of the Mare Premier.

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DESCRIPTION


Eye color:
        All mares have a nearly black green or blue eyes in human form

Night Look:      
  • At night their eye whites turn black, their iris a pale frosty hue (of your choice).  
  • Inky black veins appear near the surface of their skin on their face, as well as arms, and or legs. Veins become more pronounced when feeding.
  • Their hair turns black and defies gravity slightly
  • Their ears turn into horse ears atop their heads.

Extra:  Mare prefer to wear dark colors at night, Linens and loose fabrics preferred.  This is to help cloak them into the shadows.


Call for Alpha:        A scream of silent terror will be emitted in times of great duress that can only be heard by the mare premier.


Bonuses:      

  • Racial Skill:        Terror’s Blessing- how a mare feeds
  • Racial Skill:         Dreamers Eidolon - defensive Invisibility
Weakness:
  • Racial Penalties:        Waking Nightmare - when a Mare doesn’t feed
  • Racial Penalties:        Heavy- Mares don’t float

RACIAL BONUS SKILLS Each Monster Race has bonus skills specific to it.

*Racial Bonus Skills will become more powerful with each Level (Hungry Ones, Youngling, Fledgling, Premier)*


Terror’s Blessing - Level I:

  • Description:        Once per day you may feed from the nightmares of a fellow student to regain 2 HP
  • Duration of Use:    This act takes 5 uninterrupted minutes from an existing nightmare, and 10 if a nightmare must be conjured.

Dreamers Eidolon - Level I:
  • Description:        Once per day you can reduce your Charisma to -4.  You can scream and shout but nobody seems to know you are there.
  • Duration of Use:    10 minutes once per day


RACIAL PENALTIES (Mandatory) Each Monster Race has penalties specific to it.

*Racial Penalties will become less powerful with each Level (Hungry Ones, Youngling, Fledgling, Premier)*


Waking Nightmare - Level I:

  • Description:        Nightmares plague you even when you are awake, what’s more your body needs those horrifying nutrients…  Lose 2 HP every day you dont feed and suffer subtle nightmare visions.

  • Cure:            Total Hit Points can be restored with Terror’s blessing -or- with the help of your Alpha   


Heavy - Level I

  • Description:        Mares do NOT float in water, they sink like a stone. Any movement in or around bodies of water is reduced to ½ and mares may panic

  • Cure:            Any buoyant device, moving so that the water is out of line of sight, or fluffy warm towels
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Comments2
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SilverSugar's avatar
*stares in awe* So. Badass.